Dominance Ratio
Sum of breakpoints created divided by a sum of
breakpoints needed to defend during the previous year.
Top players are the ones who dominate their matches the
most in terms of chances creation.
Example: A ratio of 1.5 means a player creates 50% more break
opportunities than they face on their own serve.
Breakpoints Prevail
Sum of breakpoints converted during return divided
by a sum of breakpoints lost during serving games.
High value of this ratio means the player manages to break the
opponent's serve more than losing their own and is
effective in terms of conquering the match score.
This stat can reveal mental strength in crucial moments.
Dominance Efficiency
Indicates how players convert their dominance during
the match into breaking their opponent. It is a division
between the Breakpoints Prevail absolute value and
Dominance Ratio.
High values mean that players overachieve in terms of breaking
the opponent in reference to the numbers of breakpoint
chances created and faced on their own serve.
Low values mean that players are less capable to convert
the momentum which they can create during the game.
Match Efficiency
Indicates how players convert their performance into
winning matches. It is a division between the
matches winning % and
Dominance Ratio.
High values mean that players have abilities to win matches
regardless of how much they can dominate opponent during the games.
- Reveals mental strength in closing out matches
- Shows ability to win despite not dominating statistics
- Key indicator of overall competitive effectiveness